October 22, 2019

Manage or Make

The work of illustration is deep work. It’s difficult to chip away at it in-between other things. It takes a while to get into a flow state and to stay there for a period of time. Illustration work requires stretches of time and concentration in the realms of 2-4 hours per session, minimum. Schedule even a half-hour phone call during this type of time and it can blow a whole half-day of work by breaking up the time in to chunks too small for deep work.

The other stuff that illustrators do–the marketing, the emailing, the accounts, the phone calls–isn’t deep work, it’s bitsy. It’s possible to fit them in between other things: respond to an email on the train on the way home, make a phone call while out walking.

Paul Graham writes about the manager’s schedule and the maker’s schedule. He gives us all a really good framework for optimising our time. And while he wrote it for the context of software development teams, it’s easily applied to the work of an illustrator. Freelance illustration requires both of these modes of working, the deep-work schedule of a maker, and the changeable, agile schedule of a manager. Being aware of this means we can structure our days and our mindsets for it so that we can do both better.

Other observations
March 24, 2026

I have to work today

What if, on the days we don’t feel like making art, we do anyway? In the same way that we show up to our day jobs when we don’t fee like it?

March 17, 2026

Scared of progress

The problem with progress is that we’re likely to learn that we’re either not good enough or not ambitious enough. But maybe there’s no other way?

March 3, 2026

The ancestors are speaking

What might we be able to tell ourselves and listen for in order to provoke more positive energy and action in our art practice?

February 24, 2026

Can I do this?

Where does the motivation for beginning mark making come from? Why would I even try in the first place?

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