April 28, 2026

The most enjoyable games have rules

It’s difficult to play a sport or a board game without rules; guides for things you can and can’t do, time limits, a definition of what’s in and out of bounds. These limits make the game or sport fun to play. The same goes with creative work.

I do my best work when I’m bound by rules: a deadline, a limited set of materials, a limited colour palette, a limited surface on which to create. All of these limits are useful boundaries that help guide and inform the choices about what I make and why.

Other observations
June 2, 2026

The Usual

Is there value in being consistent & predictable? Is there value in the opposite?

May 19, 2026

It came outta nowhere

Could thinking of ourselves as a characters in an unwritten movie help us process good and bad surprises and make the movie more interesting?

May 12, 2026

Lists work

How do I organise, prioritise and complete the life shrapnel that gets in the way of making more significant work? Can an empty square help?

May 5, 2026

Quentin Dupieux makes films

Why bother making a weird idea that’s really difficult to make if it won’t make you money, find an audience?

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