February 13, 2024

Incrementally derivative

I’ve never been concerned with creating something ‘new’. I certainly don’t consider myself a neophile. Marketers would call me a laggard. In fact, these days, I tend to find myself going the other way – building a vinyl and CD collection, reading physical books, using hand saws over electric ones when I can.

But I’ve recently been watching Juni Ito talk about his work in horror manga and the question he’s been asking himself over his long career strikes me as a lightning bolt, “Why would I want to create something that’s been done before?”

I’ve talked before about the value of mimicry in learning and the fact that people don’t really want original. But now I’m thinking, that only makes sense when it’s a commercial pitch. A publisher doesn’t want to take a risk on something never seen or done before; too much can go wrong. And so, if the goal is always, ‘will a publisher buy this story?’, then the work will never change. It’ll become incrementally derivative – enough for people to think it’s new, even though it’s just a small twist on something old.

But as an artist (with an income stream that isn’t reliant on the art itself), the stakes are different. I’m beginning to agree with Junji on this – why would I do something that’s been done before? Why wouldn’t I spend my short time on earth making a genuinely unique contribution? To spend it any other way seems… less generous.

Other observations
May 20, 2025

Artificial intelligence and art

Are artists under threat from generative artificial intelligence? Or is the ‘competition’ we see just misunderstood?

May 13, 2025

It ain’t gonna draw itself

What happens to an idea if I’m too scared to draw it? If I don’t feel skilled enough? If I’m just not ready?

May 6, 2025

Like a machine

Should artists aspire for robotic-like accurate and consistency like those who are the best in their sport?

April 22, 2025

The craft of digital drawing

The problem with digital art is that there’s always a piece of software between me and the work, but maybe that’s what makes it a craft?

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